Shepard and Grunt enjoy a radio play from a very unique Vorcha.
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All I did was just extract the models from Mass Effect's PC assets, bring them into 3ds Max, throw their textures on them, and then I moved them around to pose them.
(The models and all of their assets belong to BioWare.)
Everything in the scene is extracted from the ME assets and imported into Max. (Except the wall. That's just a box. Also, the fez and glasses. Made those.)